>> FanExpo: 10 Reasons Why You should Go
Mood: knowledgeable
Date added: Sep 7th, 2006 6:38:25 pm - Subscribe










I've returned from my journey to a land far from my own. 'Twas a magical land, where Vash, Link, and slightly-ponchy rebel pilots frollick between rows and rows of kiosks and displays. A place where nothing is what it seems. A place...of "Glomping".

Let me set the mood: Downtown Toronto, on a dull, moody day. The smell of rain is in the air. Not that I can smell it, though - my allergies are killing me.

After traversing a handfull of escalators and what seemed like a million corridors that all looked the same - think "getting lost on the Death Star" - I finally arrived at my destination several miles below the earth's crust. Or so it seemed.


Before my pollen-raped eyes there sat an oasis for the Anime/Horror/Sci-Fi/Comic fiend in all of us. I'm talking FanExpo, hosted by Hobbystar. The best end-of-summer destination for anyone out to see, shop, and glomp. Here's why.



Random Cat Girl, thrown in for kicks.

1. Bump Elbows with the Pros. If you bring a portfolio, you can get critiqued by some of the industries top designers, conceptual artists, and writers. Mike San Giacomo, Dark Horse, G4 public relations. You name it. Proffesionals are ripe for the pickins'.

2. Geek Godesses. While tossing around the idea, you might think it's a big nerd-fest with no eye-candy, and the only picking up you'll be doing is at the refreshment stand. Guess again, my hormonal male friends. Cosplayers are complete vixens, and some don't even know it! Furthermore, any girl ballsy enough to admit liking dorky things is cool, right? Dude, it's like shooting fish in a barrel.

3. Tons of free crap! T-shirts, stickers, books, everything.

4. The not so free crap! It's still worth the ticket price! Up-and-coming comic series, swords, action figures, you name it. And I don't mean crappy toys - I'm talking Frank Miller and Todd McFarlane collectibles - not to mention the possibility of getting them signed. Every funny or obsucre T-shirt or poster you could possibly think of is up for grabs - not to mention the most obscurist of games, artists, products, and collectibles. You'll want to bring this stuff home by the bag full...

5. Be Star Struck!. Tommy Talarico, Carrie Fisher, Alice Cooper, and Leonard Nimoy have all shown up. Could you imagine meeting Carrie Fisher?! That's Princess Leia, man! She was there!

6. The Atmosphere could be the most rewarding aspect of the weekend. We're talking 40,000 people who all have something in common, and going out of their way to show it. Odds are, you'll start making friends in the ticket line. The oddities are endless, as I can't think of anywhere else one can walk leisurly through a crowd of Final Fantasy characters, vampires, zombies, ninja warriors and crazy gettups in general. Within 10 minutes, I had seen three Vashes, and a not so slim Han Solo. If you have a taste for the strange and abnormal, you'll love FanExpo. Not to mention the cosplayers. Tifa Lockhart's ass isn't nearly as hot until it's standing in front of you...

7. Kooky Camaraderie. Do you smoke? Ever wanted to "drag smoke off the water" with Hellboy to your left, and a TV-crew for Pure PWNage on your right? Believe me, I have. It's one of those zen moments that only come once a year. Like christmas, only not as gay.

Although I'm no fan of Hellboy, I still find the image of Hellboy standing in a slight Toronto rain smoking Natives and talking about his hotel room something to cherish.


Justin and I with Jeremy of PURE PWNage.


Me and my buddy Tommy Talarico. He Liked Killzone. Good choice, Tommy.


8. Holy Cosplay, Batman!. Everytime you see an amazing costume, you'll want to walk up and congratulate them. In most cases you will, and they'll love you for it. In fact, they'll get some buddies together and pose for a photo-op! Some costumes are wicked-good, and others arn't so wicked-good. For the most part, the owners are talented people. Can you make an authentic Stormtrooper helmet without losing your damages deposit on that new apartment? Some cosplayers have spent 2 years or upwards of $1200 in finding/making their costume.

More than half of your enjoyment will come from meeting new people, bumping elbows with celebs, and being sociable. If that cute girl dressed like Tifa Lockheart looks good, tell her! At least she'll know her work paid off.

At most, you'll get laid. But probably not. Optimism only goes so far.

9. The Proof is in the Puddin. This place proves its cool just by existing. I won a Nintendo belt by kicking ass at Tetris. This is democracy! Now how many places can you win a Nintendo Belt from Nintendo for kicking ass at Tetris?? Come on. You know I'm right.

10. A Seventy-Two Hour Fix is quite possible with FanExpo. The event takes place over 3 days.Triple the fun, triple the spending, triple the glomping. And triple cute Tifa Lockhart girl. Overnight, baby! Bow chicka wow wow!

So to anyone who likes any of this, check out FanExpo. It's held in the fabulous city of Toronto every first weekend of September.

If anyone wants to come with me next year, we can assemble a little strike force, 'know what I mean? Get a little "entourage" goin.
Assemble a teamski. Take this bitch by storm.

Over and Out.

Comments: (1)

>> Thinking Outside the XBox
Mood: zoned
Date added: Sep 9th, 2005 4:51:43 pm - Subscribe








I sit here in Loyalist College's computer Access Lab (lovingly nicknamed "SAL") digesting this morning's liquid breakfast. The on campus Tim Hortons is a godsend, and Although understaffed and a bit hard to find, it's my first morning stop.

Alot has changed since my last article, especially what sits in the space below my television. What I said would never happen, indeed did happen. I've succumbed to the needlessly heavy, black and puke green mass of delicious evil that is the XBox.


In a market that was once dominated by Nintendo and then revolutionized the the oncomer Sony, in the late 90's, videogames were in their renaissance. The next generation of consoles upped the anti with powerful specs, streamline graphics, and a better fusion between design and practicality . Sony's PS2 (with its Ethernet/Modem connectivity, 300 Mhz processor, and Digital 5.1 theater-quality sound) was God's gift to gaming, and revolutionized the way people played. The age of 128-bit systems had begun, and with it came a slew of games that would get any player's mojo goin'. Buddys no longer needed to be in the same building -- or country -- to take turns fragging eachother. The PlayStation 2 , bringer of badass technology, was king.

And then stepped in Microsoft, the Darth Vader of modern gaming culture, with it's impressive budget and frickin' hardcore marketing strategy. As the XBox took the world by storm, Sony lost the market in one year, and was bested by this mystery challenger in black who sported all the same gizmo's and gadgets. It was no longer about who makes the better games, or which system was faster. It was all about morals. It was Microsoft (who now and then have many people criticizing Bill Gates and his evil technology empire) against Sony Entertainment.

Many people agree that the XBox was nothing more than a corporate ploy - Microsoft's "Manhattan Project", ready and waiting to reap big rewards from the video game market. If you really look at Microsoft's past history - their tendancy to move into markets and buy/wipe out their competition - their goal became as clear as day. They wanted money, and lots of it.

It's not like Microsoft needed to show it's face in the console industry at all. For a long while they graced PC's worldwide as the creators of classics like Age of Empires, MechWarriior, and the still very popular FlightSimulator series. But I guess there's only one thing better than making 30 billion dollars, and that's making 60 billion instead.

Now, roughly 3 years after the release of the XBox, and dozens of game releases later, Microsoft has actually built itself a reputation for it's high end technology, and groundbreaking entertainment. Although anti-Microsoft people may argue this, it's starting to look as if Microsoft is really all about making good games.


Comments: (2)

>> Getting Off the Ground: WebComic Possibilities
Mood: inspired
Tune: Smashing Pumpkins - Hello Kitty Cat
Date added: Apr 29th, 2005 1:01:57 am - Subscribe







Ill make this post short and sweet. First off, I'm thinking maybe I'll link to the webcomic from here, and have it on a seperate site. I'll also be brushing up on PHP, as thats pretty much a must for keeping the comic issues archived.

I left my sketchpad at school, again, which I'm really regretting right now. The two characters featured in the last post are two of the main characters, although I haven't thought up any names as of yet. The premise of the comic is simple: A group of videogame playing media students and their comical mishaps around town etc. This comic *hopefully* will be something like MegaTokyo meets Ctrl+Alt+ Del. And If you havent checked out Ctrl+Alt+ Del, I suggest you do that now.

In terms of locations, hangouts, and personalities which pretty much make up the comic and it's storyline, I'll be taking real world experiences and changing them to fit a more, well...manga-type comic world. I'm not going to base it soley on the life of my friends and I, cause then what you get is nothing more than an illustrated blog. And that's no fun. Creativity is my bitch.


Thats pretty much it for now. I should stop procrastinating on this project, because believe me - when I say there's alot to be done and it's a long road ahead.

Keep playing!

Comments: (0)

>> Head First
Mood: devoted
Tune: Nothing at the moment!
Date added: Apr 25th, 2005 2:56:15 pm - Subscribe







Well, just a couple more words on the comic that'll be coming out soon (hopefully). Right now I'm kicking around some ideas for the storyline, as far as that goes. Lately I've been re-reading one of my favorite series, Initial D.

As you could assume from the image at your left (No, your left) it's about street racers. I won't bother describing it further, because as we all know my words "could never honor the fine art and prestige of such a glorious series" yada yada yada...


At the moment I have access to a scanner (I'm sitting in the Tech-Lab), so I can finally give you a snapshot of my art. Check out the images below, but remember that these are raw scanned images. Not only that, but their re-sized. They're horrible. Don't worry, I'll repost the better images to my webhost soon. ^_^

Right now I'm sketching out the main characters, which will probably be loosly based on people I know. It seems to be thesimplest way to go for now. I began thinking about a more abstract, non-manga web comic, but that just wasn't doing it for me. Yeah. Mine has to be Manga.



Sketch #1 Sketch #2 Sketch #3

Other than that, I've been checking up on this sweet online comic, labeled as an "epic fantasy manga. Epic. Manga. Hell...sounds like a riot! Check it out.




Comments: (4)

>> Things In Store for Hyped And Rev'd -- WebComic?
Mood: organized
Tune: Silence. No, iI mean it.
Date added: Apr 25th, 2005 3:30:46 am - Subscribe




Well, I'm still trying to decide on what to do with this blog. So many ideas, so little time. During the past few days I've been perusing the web looking for inspiration...

And my inspiration was found. MegaTokyo. ^_^

For those of you who don't know about MegaTokyo (How can you people go on living?), you'll have to see it for yourself. It's probably the most fantastic web comic out there at the moment. Check it out by following that super attractive link on the right. It's the one that says MegaTokyo. Duh.

After drooling over the sweet MegaTokyo merchandise and wishing I had a credit card, I began to wonder things -- things like "What if I started my own web comic?". The idea was looking sweeter by the minute, and delusions of grandeur started filling my head. I mean, hey, I already have everything required: time, ideas, a decent ability to draw manga by my standards (which I'll keep low for now), a website, and lots of stuff to pull from. Yes..yes...I can see it clearly now. I could make a web comic, gain experience, build up my art portfolio, and achieve eternal fame and glory while making billions of dollars.

Apart from all of this fun drawing stuff there are some real things to be gained from a webcomic, like drawing experience to go towards my career in game design. Careers are important to think of folks! I would rather not be stuck eating Kraft Dinner straight from the pot for the rest of my life, although some people don't mind it. I often wonder about them, but then again it is Kraft Dinner. But anyways, all this talk of careers is harshening the buzz. Lets move on.

Once I have a webcomic running, things will definatly change around here. I'll have to find a way to infuse blog with comic without totally screwing over my EmoBlog Template (which I've almost done already, but to my liking). I'd really rather not create a seperate page, cause that might get messy, and odds are I'd never get around to finishing it. I'm just that lazy.

The Comic should bring major traffic too, seeing as it will be updated fairly often (maybe a couple comics per week). The production of the comic will also fuel my blogs, topic-wise. It's a win-sin situation. Yes! I love those!

I'd still like to start quicker than I can. >.<

When I finally scan my art and bring it home (I'm stuck using the school's scanner's at the moment) I'll give you guys a peek. Until then, keep reading.



Comments: (0)

>> // Updates
Mood: industrious
Tune: Jimmy Eat World - Get It Faster
Date added: Apr 23rd, 2005 11:53:55 pm - Subscribe





++Added new site banner.
++Changed copyright information.
++Added to the random statement display.
++Repaired the Flooble Chatterbox.
++Drank a cup of cocoa.

Comments: (0)

>> Checking Back
Mood: zesty
Tune: Georgie Fame - Somebody Stole My Thunder
Date added: Apr 23rd, 2005 9:26:21 pm - Subscribe






Figure 1.a My lies.

Well, seeing as you all know me very well by now (and if you don't, I've lost all respect for you), theres no need for my "hello". Let's cut to the chase, shall we?

First off, bad news. I've suddenly realized that my promise to regularly update my game revues is a bust. Therefore, I think I may have to stop focusing on just games. Let's face it people - I'm not made of money.


No doubt, if I could buy every new game on the shelves and revue them, I would. But I'm not exactly employed right now, and things like tuition and grades are bearing down on me. As much as I'd like to rank games over my own human worth ( it's a close race), it just won't do.

So here's the point: don't expect daily revues. I know how it says "daily game revues served pipin' hot", but it's a lie. It's all a lie.

On the other hand, here's what I could do! I can still continue filling you in on random tidbits of useless information. Well, it wouldn't be totally useless, just useless to you. What I had for breakfast, or the attributes of a bowel movement (these just may be one in the same) are far from life-changing. But I digress.

In other news, My Chemical Romance is a fantastic band to look into. I emplore you.

When I actually have something to write, I'll get back to you.

Erik, out! (Hey, it worked for Ryan Seacrest..)

Comments: (0)

>> Call Of Duty: Finest Hour's Revue Preempted
Mood: Messed From Laughing
Tune: Sum41 - Pieces
Date added: Feb 5th, 2005 4:43:27 am - Subscribe





Hey everyone. Sorry to be the bringer of bad news, but today's review of Call Of Duty: Finest Hour has been preempted until tommorow. Please don't hurt me.

Tommorow I'm taking a trip to Kingston, so I had no time for writing tonight. However, I did find some time for adding some pretty wicked-awesome additions to the site. Take a look at the new-fangled banner at the bottom of the page. Digital Blasphemy is a 3D animation studio that makes desktop backgrounds and all that cool crap. Take a gander, it wouldn't hurt.



You may also notice some new links at the left of the page. I figured letting you guys in on some well-to-do gaming sites couldn't hurt. And then there's the MegaTokyo daily Manga strip, and MuchMusic, which are bonuses thrown into the mix. I command you to visit them!

In the long run, this post has been a stall for time untill tommorow, when I'll post said revue.

My friend in New York sent me this Friggin' Hilarious Movie yesterday morning. You'll mess yourself laughing. *Well timed euphanism*


Thats all for now, check back later.

Comments: (4)

>> Apologies, And Then Some!
Mood: Destroyed
Tune: Needle In The Hay
Date added: Feb 4th, 2005 1:15:52 am - Subscribe





Hey folks, it's me again saying sorry for ripping you off blog-wise. I've been crazy-busy lately, so sue me! It's not like I'm getting paid for this.

Gamewise, I haven't played much lately other than "KillZone" (I've quite nicely broken that game in) and "Metal Gear Solid: Snake Eater" which was revued yesterday. If anyone's pondering my motives, I plan on blogging daily video game revues, with a couple movies here and there, along with the personal guff that gets thrown into the mix.




Anywho, back to games. I'm looking forward to "The Getaway: Black Monday" soon. From other revues I've heard, it sounds ok. Hopefully the new characters and storyline will be somehow connected to the first Getaway. I remember when I first got "The Getaway" - I was addicted to it for the entire summer. Although once you beat the game theres nothing more to do than joyride, it somehow never gets old.

Thats about it for today, everyone, I'm shuttin 'er down. I'm working on giving the site a total facelift. When I have something half-interesting to say, you'll be the first to hear it.

Stay cool.

Comments: (2)

>> Metal Gear Solid: Snake Eater Bites Deep
Mood: Shiny?
Tune: Hey Jude by The Beatles
Date added: Feb 2nd, 2005 11:58:42 pm - Subscribe






Ok, so here's the deal. On Saturday, I borrowed Metal Gear Solid: Snake Eater, the newest and most rewarding installment in the ongoing Metal Gear series. Long story short, I was impressed.

I beat the game in roughly 2 days, and every minute of it was joyus. The moment you pick up the controller and see that first cut scene, you know your in for a wild ride. There were a couple rough patches along the way, but nonetheless, this game proved to be solid. Here's why.



Story-Wise:
You play as Snake, an American Special Ops Soldier put on a mission during the Cold War. Although nothing in this game seems possible for the 1960's, somehow the story actually makes sense! It's friggin' weird!

Your mission is to destroy the Soviet Union's new super-weapon, the Shagohod. It's a crazy-big artillery unit capable of reaching land speeds over 300 mph. Throughout your mission to destroy said weapon, you explore dozens of surreal environments, fight some pretty menacing bosses, and get beaten into a bloody pulp. Plus you get to eat a wide variety of vermin. Joyus.

Apart from Snake's emotionless voice sounding like a bad Clint Eastwood impersonation, the acting was decent, the script was great, and the story was rich with colourfull characters.

However, Snake Eater also flourishes with a wide variety of story killers, too. An excrutiatingly long dream-sequence level brings the game to a screeching halt, while several over-the-top bosses and unlockable Ape Escape mini-games blow away the premise of believability. Oh, and the wicked-awesome Shagohod turns into a giant mech at the end. But hey, a certain level of outlandish weirdness is, after all, expected of a Japanese game.

Graphics-Wise:
Graphics were astounding, and make this game one of the best Japanimated games ever to be conceived; Textures, foliage, and hair combining to create a surreal experience for the player. However, while environments rocked, skin textures were somewhat unrealistic, and certain particle effects (such as lightning) were mediocre. This game suports its enthralling story with, in my eyes, quite decent graphics.

Engine-Wise:
Snake Eater doesn't dissappoint. I would write more, but the frame rate is remarkably good for the quality of graphics, there's no sign of choppiness, nor are there any noticable glitches. Bravo to Konami for pulling this one off.

Gameplay:
The controller setup was anything but easy to learn, and even after beating the game, I'm still sure I haven't used all of the combos. However, this hurdle is easily overcome after a few hours of gameplay.

Menus were robust. I mean really robust. Hardcore detail was put into logic systems, as well as the hundreds of unique tools your character can pick up throughout the game. Not only can you choose from around 12 different camouflages, but the cut scene animations are dynamic to what your character is wearing! Your ability to customize your character and build an immense inventory (a bit too immense for one backpack, might I add) definatly elevates this game to RPG status. Once you get a feel for the controls and insane menus, a fantastic world of ski-mask toting bad-guys and green monkeys becomes open to you.
It's appearant that this game is all about detail, and detail means quality in my books.

Metal Gear Solid: Snake Eater for PS2 earns a heartly 4 out of 5, although the Shagohod turning into a mech still bothers me. It's now official. No Japanese story is complete without giant robots.




Keep those joysticks moving!

Comments: (4)

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