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In Everquest 2, the player base has developed terminology to describe everything
from where they are in the world of Norrath to the kind of attacks their character uses.This guide will use this terminology freely, so it is important for you to know what the
terminology means. Here is a listing of terms:
Coercion
Term Definition
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Definition
This is one of the most important notations for Coercers. Using
the “detailed” user interface, mob names are displayed with
either up arrows, down arrows, or no arrows. For each up arrow
in a mob name, that mob is considerably more difficult – just as
for each down arrow, the mob is considerably less difficult. The
more difficult the mob, the better the XP it yields.
Add
Refers to a mob that you or your group was not fighting, but now
are. Generally, adds occur when you or a group-mate gets to
close to a KOS mob. However, adds can also occur if you or a
group-mate agros a nearby, non-KOS mob, often with a PBAOE.
Agro
Aggravate, aggravation – Agro is a versatile term, but it generally
refers to the hate level of a given player. In Everquest 2,
everything you do to a mob builds up your agro – hate level –
with the mob. The MT’s job is to keep his agro higher than
anyone else’s, so the mob is most aggravated with the MT and
deals damage only to this player. Agro can also refer to the act
of attacking a mob for the first time – PBAOEs can agro nearby
mobs. Finally, KOS mobs are often described as “agro to you,”
because if you even come close to these mobs, it will aggravate
them.
AOE
Area of Effect – some spells affect multiple targets at once.
Within the context of this guide, AOE pertains to spells that are
encounter-based (green-background AOE) and will only affect
the targeted encounter. This is distinct from PBAOE spells,
which affect all enemies within a radius. See PBAOE, below.
Breaking Mez
Any amount of damage done to or power drained from a mezzed
mob will break its mez. Broken mezzes leads to dead
Coercers…don’t let people break your mezzes!
Breeze
Power Regenerating Spell Line – The first power regenerating
spell the Coercer receives, and the name is often employed even
to describe upgrades to the spell. Coercers have the most
effective power regeneration in the game, and can provide this to
their group. See also: Crack.
Buff
In general, buffing increases statistics of the Coercer and his
allies. Any statistic can be buffed – power, health, intelligence,
attack speed, etc.
Charm
The ability to coerce an enemy to do your bidding. Although
other classes can charm, Coercers are the most effective at it.
Conning –Solo/Heroic
Generally refers to the difficulty of the encounter and whether the
encounter should be fought solo or with a group. When you click
on an enemy, your target window is populated with information
about the enemy. Mousing-over the target window will provide
even more. If the information includes the word “Heroic,” this
encounter is Heroic-Conning, and will be quite difficult…a group
is recommended. If the information does not specify that the
encounter is “Heroic,” then the encounter is Solo-Conning and
can be handled alone.
Crack
Power Regeneration Spells – Crack generally refers to the
Breeze line of spells, but Coercer’s have other methods of
regenerating power as well. See also: Breeze.
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