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EverQuest 2 Coercer Guide--Coercion--Terminology2 Mar 16th, 2010 10:26:57 pm - Subscribe
Mood | beautiful

Crowd Control
One of the Coercer’s most important abilities. Crowd control generically refers to the ability to reduce the damage capability of an encounter or of an add. Mezzing an add is the most obvious form of crowd control, but crowd control includes abilities such as stun, stifle, root, and even interrupting casters.
DD
Direct Damage – Spells and attacks that deal a single blow of damage – nukes for example.
Debuff
To decrease mitigation to a certain kind of spell damage or physical damage. Whereas buffs can increase mitigation, debuffs work to counteract this. For example, debuffing mental resistance allows mental damage spells to strike more easily.
DoT
Damage over Time – Some attacks deal sustained damage – or drain power – every few seconds in ticks. DoTs – particularly AOE DoTs – can wreak havoc with mez strategy.
DPS
Damage Per Second – the average damage done over the course of a fight.
Epic
As opposed to solo-conning and Heroic-conning, Epics are meant to be for more than one group. The number of groups recommended is indicated by a number – i.e. Epic x2 (2 groups), Epic x4 (4 groups.) Epic encounters are very difficult and require teamwork. Also, Epic Named mobs cannot be mezzed or rooted.
Grouped Encounter
Encounters consisting of enemies that are linked to each other to form a group. These groups can be either solo-conning or Heroic-conning.
Haste
Increases the melee DPS of a player. Melee weapons have 2 important statistics: average damage and delay.Increasing the melee DPS raises the average damage of the weapon by a certain percentage. (Increasing attack speed, on the other hand, lowers the delay of the weapon.)
Healer
All members of the Priest class. Healers have the ability to regenerate hit-points and keep you alive.
Intelligence/Int
The primary statistic for mages – as opposed to wisdom, strength, etc. Each point of intelligence increases the mage’s power pool significantly – the higher the intelligence, the greater the power bonus. Intelligence also increases the damage potential of the mages spells.
Invis
Invisible – Mages have the ability to render themselves invisible. However, when you invis yourself, some mobs can still see you,so be careful!
KOS
Kill on Sight – some mobs will have a red background around their names. Just going near these mobs will agro them,because they want to kill you…on sight!
MA
Main Assist – Member of the group or raid that all members of the raid should target when attacking. In groups, the MT is often the MA as well.
Macro
In Everquest 2, you can use Macros to perform certain functions.By pressing ‘o,’ you can then click on the macro tab and edit macros. Macros are useful to communicate to your group that a mob is mezzed, for example.
Melee
Melee generally refers to the auto-attack function – swinging

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EverQuest 2 Coercer Guide--Coercion--Terminology Mar 15th, 2010 10:11:56 pm - Subscribe
Mood | musical

In Everquest 2, the player base has developed terminology to describe everything
from where they are in the world of Norrath to the kind of attacks their character uses.This guide will use this terminology freely, so it is important for you to know what the
terminology means. Here is a listing of terms:
Coercion
Term Definition
^, ^^, ^^^, v, vv, vvv
Definition
This is one of the most important notations for Coercers. Using
the “detailed” user interface, mob names are displayed with
either up arrows, down arrows, or no arrows. For each up arrow
in a mob name, that mob is considerably more difficult – just as
for each down arrow, the mob is considerably less difficult. The
more difficult the mob, the better the XP it yields.
Add
Refers to a mob that you or your group was not fighting, but now
are. Generally, adds occur when you or a group-mate gets to
close to a KOS mob. However, adds can also occur if you or a
group-mate agros a nearby, non-KOS mob, often with a PBAOE.
Agro
Aggravate, aggravation – Agro is a versatile term, but it generally
refers to the hate level of a given player. In Everquest 2,
everything you do to a mob builds up your agro – hate level –
with the mob. The MT’s job is to keep his agro higher than
anyone else’s, so the mob is most aggravated with the MT and
deals damage only to this player. Agro can also refer to the act
of attacking a mob for the first time – PBAOEs can agro nearby
mobs. Finally, KOS mobs are often described as “agro to you,”
because if you even come close to these mobs, it will aggravate
them.
AOE
Area of Effect – some spells affect multiple targets at once.
Within the context of this guide, AOE pertains to spells that are
encounter-based (green-background AOE) and will only affect
the targeted encounter. This is distinct from PBAOE spells,
which affect all enemies within a radius. See PBAOE, below.
Breaking Mez
Any amount of damage done to or power drained from a mezzed
mob will break its mez. Broken mezzes leads to dead
Coercers…don’t let people break your mezzes!
Breeze
Power Regenerating Spell Line – The first power regenerating
spell the Coercer receives, and the name is often employed even
to describe upgrades to the spell. Coercers have the most
effective power regeneration in the game, and can provide this to
their group. See also: Crack.
Buff
In general, buffing increases statistics of the Coercer and his
allies. Any statistic can be buffed – power, health, intelligence,
attack speed, etc.
Charm
The ability to coerce an enemy to do your bidding. Although
other classes can charm, Coercers are the most effective at it.
Conning –Solo/Heroic
Generally refers to the difficulty of the encounter and whether the
encounter should be fought solo or with a group. When you click
on an enemy, your target window is populated with information
about the enemy. Mousing-over the target window will provide
even more. If the information includes the word “Heroic,” this
encounter is Heroic-Conning, and will be quite difficult…a group
is recommended. If the information does not specify that the
encounter is “Heroic,” then the encounter is Solo-Conning and
can be handled alone.
Crack
Power Regeneration Spells – Crack generally refers to the
Breeze line of spells, but Coercer’s have other methods of
regenerating power as well. See also: Breeze.


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EverQuest 2 Coercer Guide--General Information Mar 15th, 2010 12:34:51 am - Subscribe
Mood | well

1.1. Introduction
Congratulations! As a Coercer in Everquest 2 (揈Q2?) countless hours of
intensely entertaining play time await you. In Everquest 2 there are few classes that are
as challenging and exciting as the Coercer. Coercers have the ability to deal massive
damage, perform crowd control by mezzing opponents, charm opponents and make them
your allies, regenerate more power than any other class, force powerful casters to simply
swing their weapons, and countless other skills that will set you apart from other players.
Raiding guilds and groups alike covet Coercers because of these talents.
While playing a Coercer is incredibly fun, it also takes skill and a little know-how.
This guide will provide you with strategies that will take you from level 1 to level 60. You
will learn how to be the most effective solo class in the game, how to be a hero to your
group and guild, and how to minimize your enemies?damage potential while maximizing
your own! Every spell you receive is analyzed to explain precisely how the spell can
benefit or harm you and how it fits into your strategy. Upgrade recommendations are
provided as well. Always remember, though, that Coercion is an art ?not a science.
Learning to be creative with your abilities is part of the challenge of being a Coercer.
1.2. User Interface
Just one quick note on your setup. The user interface in Everquest 2 is fully
customizable, and you are encouraged to find your ideal setup for your hot-bars, chat
windows, etc., (and remember you can lock your windows in place so you won抰 be
moving your windows when you are trying to look around.) In this guide, it is assumed
that you are using the 揹etailed?user interface. This displays the Mob抯 name with
arrows ?^, ^^, ^^^, v, vv, vvv ?as opposed to the frames used in the 搒imple?setting. The
detailed UI allows you to know much more about your enemies, and also allows the
Coercer to know which mobs present the most danger so he can control them
accordingly. Using the detailed user interface is highly recommended.
1.3. Terminology
In Everquest 2, the player base has developed terminology to describe everything
from where they are in the world of Norrath to the kind of attacks their character uses.This guide will use this terminology freely, so it is important for you to know what the
terminology means. Here is a listing of terms:

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